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	<title>Slang Design &#187; My Blog</title>
	<atom:link href="http://www.slangdesign.com/category/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.slangdesign.com</link>
	<description>Ross Payton's blog and portfolio</description>
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		<title>Road Trip, my second book, is available!</title>
		<link>http://www.slangdesign.com/2010/07/blog/road-trip-my-second-book-is-available/</link>
		<comments>http://www.slangdesign.com/2010/07/blog/road-trip-my-second-book-is-available/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 03:29:03 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>
		<category><![CDATA[road trip]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=122</guid>
		<description><![CDATA[I am happy to announce the publication of my second book, Road Trip. It&#8217;s a tabletop RPG campaign for Monsters and Other Childish Things.  This is over 80,000 words of craziness and I am quite proud of it. Once con &#8230; <a href="http://www.slangdesign.com/2010/07/blog/road-trip-my-second-book-is-available/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slangdesign.com/wp-content/uploads/2010/07/road-trip-612.jpg"><img class="alignleft size-medium wp-image-123" title="road-trip-612" src="http://www.slangdesign.com/wp-content/uploads/2010/07/road-trip-612-231x300.jpg" alt="" width="231" height="300" /></a>I am happy to announce the publication of my second book, <a href="http://www.arcdream.com/zencart/index.php?main_page=product_info&amp;cPath=6&amp;products_id=33">Road Trip.</a> It&#8217;s a tabletop RPG campaign for Monsters and Other Childish Things.  This is over 80,000 words of craziness and I am quite proud of it. Once con season is over, I plan to write a series of posts about the creation of Road Trip and its references and influences.</p>
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		<title>My thoughts on engaging the listeners of RPPR</title>
		<link>http://www.slangdesign.com/2010/07/blog/my-thoughts-on-engaging-the-listeners-of-rppr/</link>
		<comments>http://www.slangdesign.com/2010/07/blog/my-thoughts-on-engaging-the-listeners-of-rppr/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 05:00:55 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=116</guid>
		<description><![CDATA[I&#8217;m on an email list for RPG podcasters. A few months ago, one of the podcasters conducted a survey of RPG podcast listeners to get a sense of what they thought. The results came back in recently. My podcast, RPPR, &#8230; <a href="http://www.slangdesign.com/2010/07/blog/my-thoughts-on-engaging-the-listeners-of-rppr/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m on an email list for RPG podcasters. A few months ago, one of the podcasters conducted a survey of RPG podcast listeners to get a sense of what they thought. The results came back in recently. My podcast, RPPR, got a lot of positive comments and someone on the list asked why my listeners were so engaged with the podcast. I can&#8217;t read minds so I don&#8217;t know. All I can say is what I&#8217;ve done to engage listeners. Here&#8217;s an incomplete list of what I&#8217;ve done so far.</p>
<ul>
<li>Our 4E D&amp;D campaign, The New World, really boosted our  popularity. We have 28 AP episodes posted so far (with quite a few more  recorded) and some of the players have their own fan clubs. We&#8217;ve even  created a series of PDF sourcebooks, freely downloadable on our site <a href="http://slangdesign.com/rppr/the-new-world-free-4e-dd-campaign-setting/" target="_blank">http://slangdesign.com/rppr/the-new-world-free-4e-dd-campaign-setting/</a> I financed them through the ransom model so I got to pay my hosting and  equipment costs, which is nice. Listeners can not only listen to the  campaign, they can follow the discussions in the comments and in the  forums and read the PDFs to see how they can run their own New World  campaign.</li>
<li>I outline each episode before we record it and I try to make sure we keep it on topic. I&#8217;ve gotten <span style="text-decoration: underline;">a lot</span> of feedback from listeners who say they listen to RPPR because we keep it on topic, unlike podcast X or Y.</li>
<li>I encourage listeners to post comments on the site  and thankfully we get a lot of discussion on most episodes.</li>
<li>I  like to experiment with podcasting and try new things &#8211; we started  doing sporadic readings of terrible fanfiction stories as short comedy  skits. Listeners either really love or really hate them but they are  short so it&#8217;s easy for the people who aren&#8217;t fans to skip them.</li>
<li>The RPPR AP podcast (which is weekly) is a big success &#8211; some  listeners really love it and now that all the APs are on a separate feed  those who don&#8217;t care for it can ignore it. It&#8217;s a lot of extra work to  set up, maintain and keep posting new episodes though. Also, I&#8217;m rather  fortunate that the regular RPPR gaming crew is very verbose and witty &#8211;  people like the side table chatter.</li>
<li>A few months ago I ran a 2 part horror game (merged both parts  into 1 AP, 6 hours long) based on the creepypasta Candle Cove. It went  viral when it was first posted, even reaching Boingboing. The AP got a  huge response from our listeners. One listener said he listened to the 6  hour game straight from midnight to 6 AM because he was so enthralled  it. I eventually emailed the Candle Cove author, webcomic artist Kris  Straub, and told him about the game. He posted it on ichorfalls,com the  original home for the story, <a href="http://www.ichorfalls.com/2010/06/07/rppr-plays-candle-cove/" target="_blank">http://www.ichorfalls.com/2010/06/07/rppr-plays-candle-cove/</a> &#8211; we got new listeners as a result and he got new fans of Candle Cove.</li>
<li>I take a very loose approach to editing &#8211; I basically never edit AP  episodes for content. I only edit interviews to trim out dead space  caused by interruptions in connection or whatever. I take a minimalist  approach to editing episodes. I&#8217;ve never set a minimum or maximum show  length. I don&#8217;t see why I should place artificial limitations on RPPR.</li>
<li>I redesigned the RPPR site in January, with new original art  for the banner and I tried to make links to the forums and the New World  setting page highly visible (well and our paypal donation button of  course)</li>
<li>I&#8217;ve made some RPPR schwag &#8211; postcards that I hand out at cons and  just recently buttons that I&#8217;ve mailed to some RPPR fans who asked for  them.</li>
<li>I post links to the RPPR forums in the show notes and  encourage listeners to post there. A friend familiar with PbP games  recently expanded our forums to accommodate PbP games.</li>
<li>I try to stay positive in the show &#8211; complaining about stuff is  fun but I prefer to talk about stuff that interests me rather than  stuff that irritates or annoys me.</li>
<li>In RPPR shout-outs, I  try to mention stuff that ISN&#8217;T super-popular &#8211; I want to shine a light  on stuff not everyone knows about it rather than state &#8220;yes, Iron-Man is  a neat movie&#8221;</li>
<li>I try to make our show notes informative so a person will  understand what a given episode is about before he listens to it. I&#8217;ve  seen a lot of podcasts that have extremely sparse show notes. A recent RPG podcast episode had this for show notes: &#8220;Topic: Player Narration,  Comic Book Movies, Writing Inspirations&#8221; along with a list of what games  or shows they talked about at given times in the show. I have no idea  if I want to listen to that or not.</li>
</ul>
<p>Read some of the comments from the survey below the fold.</p>
<p><span id="more-116"></span></p>
<p>·         The Jank Cast and The Podge Cast have been responsible for introducing me to a variety of new games. While I am primarily a board gamer, I really enjoy reading RPG systems (they are so much better now than when I played 1990-2002).</p>
<p>·         Dragon&#8217;s Landing got me started. Sons of Kryos was my favorite; how I miss it. I also listen to the WotC D&amp;D podcasts.</p>
<p>·         Really like listening to RPPR actual play cast and found heaps of awesome DM tips from Happy Jacks.</p>
<p>·         The guys from Nerd Bound are awesome. They play a wide variety of games and are responsive to listeners.</p>
<p>·         RPPR and Nerdbound Rule!</p>
<p>·         rppr is a pretty cool guy and doesn&#8217;t afraid of anything.</p>
<p>·         There are not enough podcasts for non-D&amp;D game systems. Those that do exist are sometimes over-the-top in theme. For example, Order 66 is great but the little interludes with voice acting /fanfic themes is not appealing to me. The same for Darker Days. I really enjoy serious discussion, not in-character talk. Fear the Boot is the best though. BAR NONE. We need to clone them.</p>
<p>·         Also, I don&#8217;t tend to listen to podcasts with a lot of profanity. Oddly Gutterskypes is often flagged explicit, but it&#8217;s great podcast that I listen to regularly. This is an example of why I listen for myself to judge whether the language is pointlessly offensive.</p>
<p>·         Brilliant Gameologists irritates the crap out of me.</p>
<p>·         Oh yeah and Co-host of RPPR, Tom Church, is an awesome human being.</p>
<p>·         I love Happy Jacks. It is awesome. I wish I had enough time to listen to all of these pocasts.</p>
<p>·         I listen to The Podge Cast and Fear the Boot most commonly. Other gaming podcasts come after I&#8217;ve listened to my Podge and Boot episodes. And where the hell are the Brilliant Gameologists?</p>
<p>·         Listening to just the RPPR and the actual plays are enough podcasts for me. I didn&#8217;t know that there were that many RPG podcasts. I listen to one other non-gaming podcast but if I subscribe to more podcasts, I feel like I would have too many to listen to and would fall way behind.</p>
<p>·         Actual play is the thing that keeps me coming back to podcasts. Discussion is interesting and important, but it&#8217;s not nearly as interesting in a vacuum. (The Walking Eye is currently my favorite, although Actual People Actual Play gives enough of an overview of their games to be acceptable.)</p>
<p>·         Fear the Boot is still the highest quality gaming podcast by far. AGC has the best news.</p>
<p>·         Get Joe back on the Podgecast now that he&#8217;s given up on his own shows, damn it. He was the best host they had.</p>
<p>·         I appreciate the PodgeCast&#8217;s commitment to posting a show every week. I wish Trapcast would post more regularly.</p>
<p>·         I did not know there were so many gaming podcast, but my one true love will be RPPR. &lt;3</p>
<p>·         Return to Northmoor is the most professional podcast out there.</p>
<p>·         i also started listening to SharkBone Posdcast probably because it&#8217;s local to Vegas.</p>
<p>·         Critical Hits wasn&#8217;t on there or the chatty dm but they rule.</p>
<p>·         I looked for RPG podcasts a while ago but didn&#8217;t find any I wanted to listen to regularly. A friend mentioned Happy Jack&#8217;s, which has in it a lot of people I know because I do faire. I&#8217;ll probably go through this list of podcast to find something to listen to in addition to Happy Jack&#8217;s.</p>
<p>·         It&#8217;s hilarious that you have Brilliant Gameologists on this list.,,although I guess they&#8217;re still releasing quarterly. Also: The Podge Cast rules.</p>
<p>·         I also listen to saved copies of Sons of Kryos, Durham 3, Misfit Brew, The Round Table, The Rolemonkeys, and RPGMP3-Whartson Hall Gamers.</p>
<p>·         Sons of Kryos &#8212; if it returned, I&#8217;d have something to tick.</p>
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		<title>Listen to me talk about zombies</title>
		<link>http://www.slangdesign.com/2010/06/blog/listen-to-me-talk-about-zombies/</link>
		<comments>http://www.slangdesign.com/2010/06/blog/listen-to-me-talk-about-zombies/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 04:09:11 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=109</guid>
		<description><![CDATA[I was asked to be a guest on the Count Zee podcast to talk about zombies and so I did. Take a listen to hear me ramble about zombies for an hour.]]></description>
			<content:encoded><![CDATA[<p>I was asked to be a guest on the Count Zee podcast to talk about zombies and so I did.<a href="http://www.blogtalkradio.com/countzee/2010/06/16/ghosts-pt-3"> Take a listen to hear me ramble about zombies for an hour. </a></p>
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		<title>Kris Straub links to Candle Cove AP</title>
		<link>http://www.slangdesign.com/2010/06/blog/kris-straub-links-to-candle-cove-ap/</link>
		<comments>http://www.slangdesign.com/2010/06/blog/kris-straub-links-to-candle-cove-ap/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 19:11:18 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=107</guid>
		<description><![CDATA[I emailed Kris Straub (the guy who wrote Candle Cove and the artist behind starslip crisis and chainsaw suit) about the game I ran based on Candle Cove. He posted a link to the game on his sites: http://www.krisstraub.com/post/673757468/a-candle-cove-roleplaying-session http://www.ichorfalls.com/2010/06/07/rppr-plays-candle-cove/]]></description>
			<content:encoded><![CDATA[<p>I emailed <a href="http://www.krisstraub.com">Kris Straub </a>(the guy who wrote <a href="http://ichorfalls.com">Candle Cove </a>and the artist  behind<a href="http://starslip.com/"> starslip crisis</a> and <a href="http://chainsawsuit.com/">chainsaw suit</a>) <a href="http://actualplay.roleplayingpublicradio.com/2010/03/genre/horror/world-of-darkness-candle-cove/">about the game I ran </a>based on <a href="http://www.ichorfalls.com/2009/03/15/candle-cove/">Candle Cove.</a></p>
<p>He  posted a link to the game on his sites:</p>
<p><a href="http://www.krisstraub.com/post/673757468/a-candle-cove-roleplaying-session" target="_blank">http://www.krisstraub.com/post/673757468/a-candle-cove-roleplaying-session</a></p>
<p><a href="http://www.ichorfalls.com/2010/06/07/rppr-plays-candle-cove/" target="_blank">http://www.ichorfalls.com/2010/06/07/rppr-plays-candle-cove/</a></p>
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		<title>Hey! I Found this thing.</title>
		<link>http://www.slangdesign.com/2010/05/blog/hey-i-found-this-thing/</link>
		<comments>http://www.slangdesign.com/2010/05/blog/hey-i-found-this-thing/#comments</comments>
		<pubDate>Thu, 20 May 2010 03:26:37 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>
		<category><![CDATA[google reader]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=101</guid>
		<description><![CDATA[I use Google Reader to follow a bunch of sites. I regularly share items from it, an eclectic mix of blog posts, web comics and articles. I have a Youtube account where I favorite any remotely interesting video I find. &#8230; <a href="http://www.slangdesign.com/2010/05/blog/hey-i-found-this-thing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slangdesign.com/wp-content/uploads/2010/05/Picture_unrelated_unicorn_mecha-dolphin_rainbow.jpg"><img class="alignleft size-medium wp-image-102" title="Picture_unrelated_unicorn_mecha-dolphin_rainbow" src="http://www.slangdesign.com/wp-content/uploads/2010/05/Picture_unrelated_unicorn_mecha-dolphin_rainbow-166x300.jpg" alt="" width="166" height="300" /></a><a href="http://www.google.com/reader/shared/rpayton">I use Google Reader to follow a bunch of sites. I regularly share items from it, an eclectic mix of blog posts, web comics and articles. </a></p>
<p><a href="http://www.youtube.com/profile?user=rpayton13#g/f">I have a Youtube account where I favorite any remotely interesting video I find. </a></p>
<p><a href="http://www.vimeo.com/user3151875/likes">My Vimeo account has a few videos boomarked that aren&#8217;t on Yotube. </a></p>
<p>The picture is unrelated to this post.</p>
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		<title>A review of RPPR</title>
		<link>http://www.slangdesign.com/2010/01/blog/a-review-of-rppr/</link>
		<comments>http://www.slangdesign.com/2010/01/blog/a-review-of-rppr/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 23:16:43 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rppr]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=98</guid>
		<description><![CDATA[I appreciate being reviewed.]]></description>
			<content:encoded><![CDATA[<p><a href="http://heldaction.wordpress.com/2009/08/19/role-playing-public-radio/">I appreciate being reviewed. </a></p>
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		<title>Two new reviews of my work</title>
		<link>http://www.slangdesign.com/2010/01/blog/two-new-reviews-of-my-work/</link>
		<comments>http://www.slangdesign.com/2010/01/blog/two-new-reviews-of-my-work/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 20:12:11 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=95</guid>
		<description><![CDATA[I added a positive review of my first book, A Curriculum of Conspiracy and a good review of The Goblin Hulk, the second New World PDF to the portfolio section.]]></description>
			<content:encoded><![CDATA[<p>I added a positive review of my first book, <a href="http://rpg.geekdo.com/thread/479226/what-the-hell-is-this">A Curriculum of Conspiracy</a> and a good review of <a href="http://http://www.neuroglyphgames.com/?p=625">The Goblin Hulk,</a> the second New World PDF to the portfolio section.</p>
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		<title>It&#8217;s been a while</title>
		<link>http://www.slangdesign.com/2010/01/blog/its-been-a-while/</link>
		<comments>http://www.slangdesign.com/2010/01/blog/its-been-a-while/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 21:04:24 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ransom]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.slangdesign.com/?p=91</guid>
		<description><![CDATA[I&#8217;ve been caught up in a new project but I should be able to announce it soon. In the meantime, I&#8217;ve released a new ransom PDF, the goblin hulk and a new podcast, the RPPR Actual Play Podcast. Check them &#8230; <a href="http://www.slangdesign.com/2010/01/blog/its-been-a-while/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been caught up in a new project but I should be able to announce it soon. In the meantime, I&#8217;ve released a <a href="http://slangdesign.com/rppr/2009/11/rpg-pdf/the-goblin-hulk-a-new-world-campaign-sourcebook/">new ransom PDF, the goblin hulk</a> and a new podcast, the <a href="http://http://actualplay.roleplayingpublicradio.com/">RPPR Actual Play Podcast.</a> Check them both out.</p>
<p>To add some meat to this post, check out a few scenario ideas  I pitched to Margret Weis Productions &#8211; one for Serenity, BSG and Supernatural. I wrote these back in late 2007 and never heard back from them. Enjoy!</p>
<p><span id="more-91"></span></p>
<p>Serenity</p>
<p>Working Title: Glory, Glory.</p>
<p>Concept Length: 8 pages</p>
<p>Nutshell: Jacob, a singer of unparalleled talent reawakens old hatreds in the remote colony of Lonesome Pines.   By singing old Independent Faction songs from the Unification War, he has inadvertently stirred up the seeds of a rebellion. Rabble rousers want to turn him into a propaganda machine, the Alliance wants to kill him and only the player characters can help him.</p>
<p>Quick backstory: Jacob is a naïve teenager who simply has incredible singing potential. His mother only taught him Browncoat ditties and upon her death, Jacob left the farm to find work. Once he reached the town of Lonesome Pines, he became an instant sensation. Many of the settlers there are veterans of the Unification War and fell for his beautiful renditions of their favorite songs. A dissident named Marley saw how emotional the veterans became when Jacob sang and seized it as an opportunity. He organized a movement to kick the Alliance off the planet forever. With Jacob’s voice as a draw, the resistance became popular. The few Alliance officials on the planet saw trouble brewing and began to crack down on the resistance. The entire colony is in turmoil when the player characters arrive.</p>
<p>Act One: Jacob meets the player characters as they near Lonesome Pines. He attempts to flee town when an Alliance officer spots him and attempts to arrest him. A mob forms, trapping the party, and demands Jacob’s release. Jacob sings to calm the crowd down, but someone shoots the officer. A riot breaks out.</p>
<p>Act Two: The Alliance locks the colony down. Unfortunately for them, they currently lack the manpower to restore order. Cries of ‘Remember  Serenity Valley’ ring through the air. Marley sets up a militia and prepares for a fight. The player characters realize that the Alliance will eventually send in enough soldiers to crush the resistance and probably burn Lonesome Pines to the ground. Jacob attempts to stop the resistance but Marley captures him to shut him up.</p>
<p>Act Three: The player characters have to defuse the situation or get out alive. If they can teach Jacob a new song and get him to sing it to pacify the situation or convince Marley that everyone will die in vain, they can peacefully stop the resistance. Otherwise, they will have to dodge Alliance soldiers and angry Browncoats to escape. The Alliance will shoot or arrest anyone they catch in Lonesome Pines.</p>
<p>Battlestar Galactica</p>
<p>Working Title: Stray Dog</p>
<p>Concept length: 16 pages</p>
<p>Nutshell: the captain of a civilian ship hoards resources and deals with the black market. His latest deal has gone south and needs the player characters to go to the heart of the black market, the ship Prometheus to make things right.</p>
<p>Quick backstory: Captain Blackwelder distrusts Fleet Command and hoards whatever resources he can to benefit his ship or to trade to the black market. However, Blackwelder’s last shipment was intercepted by the government. Someone snitched. Blackwelder needs to know who. The party is given the job because Blackwelder doesn’t trust his crew and outside troubleshooters are disposable. .</p>
<p>Act One: Blackwelder meets with the party and offers them the job. Once accepted, the party will be transferred to his ship as new crewmembers. The party can explore the ship and pick up clues to the identity of the snitch. Meanwhile a mysterious figure tries to assassinate the players one by one.</p>
<p>Act Two: The party realizes that the gangsters are setting up Blackwelder for a fall so they can take over his ship. The snitch has planted evidence of murder on the ship that will put Blackwelder for life. The military arrests him. The party tracks the snitch to the Prometheus and learns of several ways to get on board.</p>
<p>Act Three: Once onboard the Prometheus, the players must find the snitch and either capture him or find evidence of his crimes. Players may shoot their way out, negotiate with the criminals or trick them. The gangsters are ruthless but not suicidal.</p>
<p>Supernatural</p>
<p>working title: American Saga</p>
<p>Concept Length: 32 pages</p>
<p>Nutshell: Hundreds of years ago, the Vikings journeyed deep into the wilds of the New World to bury Skard, the most corrupt warrior ever known among the Nordic. Twenty years ago, Skard awoke in his tomb. Yesterday, he declared war on humanity.</p>
<p>Quick backstory: Skard made a bargain with a nameless demon: the souls of his entire clan in exchange for immortality. After slaughtering his family and friends, Skard became a draugr, an undead being of immense power. He raised an army and committed countless atrocities for years. Eventually, he was caught by relatives of his victims. They could not kill him, so they took him to the New World to get rid of him. Skard remained buried until an amateur treasure hunter found his tomb twenty years ago. Once Skard learned of how the world had changed, he decided to bring about a new Dark Age. He would raise an army to destroy civilization.</p>
<p>Act One: Skard kills a violent biker gang in the county jail and raises them as undead raiders.  While the mundane authorities quell suspicions about the bloodbath, the biker gang menaces the countryside. The player characters stops one of the bikers and discovers Nordic runes carved on his body. Researching the runes uncovers some of Skard’s past. With this information, the players can piece together some of Skard’s actions for the last twenty years, as his M.O. never changes. A family was killed in rural Minnesota twenty years ago and had Nordic runes carved on their bodies.</p>
<p>Act Two: The players investigate the dead family and finds clues leading to Skard’s tomb. There, they encounter more of Skard’s forces, undead hunters and survivalists. After defeating them, they learn that Skard needs innocent souls to transform a violent human into an undead slave. This takes them into a massive cavern that Skard dug out. The Viking has kidnapped dozens of children and either sacrificed them to make undead warriors or brainwashed them into serving him.</p>
<p>Act Three: In order to kick start the Dark Ages, Skard needs many innocent souls and violent humans in order to create a proper horde. He plans to hijack five school buses and drive them to a nearby supermax prison. Once there, he will begin a ritual to create an army of the undead. The party gets wind of the plan from a child rescued from Skard’s Tomb, named Nathan. With his help, the players have a chance to permanently destroy Skard.</p>
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		<title>This is the only review of the new Transformer Movie you need to read</title>
		<link>http://www.slangdesign.com/2009/06/blog/this-is-the-only-review-of-the-new-transformer-movie-you-need-to-read/</link>
		<comments>http://www.slangdesign.com/2009/06/blog/this-is-the-only-review-of-the-new-transformer-movie-you-need-to-read/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 20:19:15 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>
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		<description><![CDATA[Michael Bay understands that summer movies are about two things: male anxiety, and pure id. That&#8217;s why he casts Shia LaBoeuf, that supreme avatar of pure male inadequacy, in the lead role. LaBoeuf projects a pathetic, wall-eyed dorkhood, when he&#8217;s &#8230; <a href="http://www.slangdesign.com/2009/06/blog/this-is-the-only-review-of-the-new-transformer-movie-you-need-to-read/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://io9.com/5301898/michael-bay-finally-made-an-art-movie?skyline=true&amp;s=i">Michael Bay understands that summer movies are about two things: male anxiety, and pure id. That&#8217;s why he casts Shia LaBoeuf, that supreme avatar of pure male inadequacy, in the lead role. LaBoeuf projects a pathetic, wall-eyed dorkhood, when he&#8217;s not babbling like a tumor removed from Woody Allen&#8217;s prostate that somehow achieved sentience. I imagine the DVD of ROTF will include a whole disk of outtakes where they had to stop filming because LaBoeuf was drooling on camera. As it is, the film includes several extreme closeups of LaBoeuf&#8217;s dazed stare.</a></p></blockquote>
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		<title>The Story Behind the New World Primer</title>
		<link>http://www.slangdesign.com/2009/06/blog/the-story-behind-the-new-world-primer/</link>
		<comments>http://www.slangdesign.com/2009/06/blog/the-story-behind-the-new-world-primer/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 05:27:26 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[My Blog]]></category>
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		<description><![CDATA[On May 22, I released a free 61 page 4th edition Dungeons and Dragons campaign setting entitled the New World as a PDF. It’s over 22,000 words; features original art from four talented artists and did not cost me a &#8230; <a href="http://www.slangdesign.com/2009/06/blog/the-story-behind-the-new-world-primer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://slangdesign.com/rppr/2009/05/rpg-pdf/the-new-world-campaign-primer/"><img class="alignleft size-full wp-image-72" title="grippliweb" src="http://www.slangdesign.com/wp-content/uploads/2009/06/grippliweb.jpg" alt="grippliweb" width="199" height="400" />On May 22</a>, I released a free 61 page 4th edition Dungeons and Dragons campaign setting entitled the New World as a PDF. It’s over 22,000 words; features original art from four talented artists and did not cost me a dime to produce. I also made over $520 from creating it but I wasn’t paid by a RPG publisher. Instead, fans of the New World <a href="http://www.fundable.com/groupactions/groupaction.2009-03-19.1676171249">donated the entire sum using fundable.com</a> so I could get paid for my work and release the PDF for free. This is the <a href="http://www.danielsolis.com/meatbot/ransom.html">ransom model</a>, pioneered by <a href="http://www.gregstolze.com/">Greg Stolze</a>.</p>
<p>Other tabletop game designers have used the model to finance their work, but they were typically well known in the community and the products they put out through a ransom had a good reputation. For example, <a href="http://www.detwillerdesign.com">Dennis Detwiller</a> co-created <a href="http://www.delta-green.com/">Delta Green,</a> an award winning Call of Cthulhu campaign setting. So when he set up <a href="http://www.yog-sothoth.com/modules.php?name=News&amp;file=article&amp;sid=290">ransoms </a>to pay for <a href="http://web.me.com/drgonzo/Site/Download.html">several Delta Green scenarios</a>, fans had a good idea of what they would get. However, the New World has no publication history. It only began as an informal set of notes for my weekly D&amp;D game. The only reason anyone was willing to pay into the New World ransom or even knew about the campaign was through my podcast.</p>
<p>I am the co-host of <a href="http://www.slangdesign.com/rppr">Role Playing Public Radio</a>, a tabletop RPG podcast. Aside from a <a href="http://slangdesign.com/rppr/category/podcast-episode/">biweekly talk show</a> discussing these games in general, we also record <a href="http://slangdesign.com/rppr/category/actual-play/">actual play episodes</a>. The actual play shows are normal tabletop RPG games recorded with a digital audio recorder. I use a <a href="http://www.samsontech.com/products/productpage.cfm?prodid=1916">Zoom H2 recorder</a>, which can record 360 degrees, catching everyone’s voice at the table equally, more or less. These games run from 2 to 5 hours on average. I do not edit them for content, only for quality before I encode them to MP3 and post them on the podcast. They have proven to be popular and I make it a point to record every game I play or run in.</p>
<p>The idea for the New World came to me when I saw a documentary about <a href="http://en.wikipedia.org/wiki/Christopher_Columbus#Second_voyage">Columbus’ later voyages </a>and<a href="http://www.dicksonc.act.edu.au/__data/assets/pdf_file/0009/53793/CLIOColumbus.pdf"> governorship</a>. The 4th edition of Dungeons and Dragons came out last year and several listeners had asked me to record a 4E game as an actual play. A D&amp;D game based on the challenges presented with colonization and exploration seemed much more interesting than the average ‘save the world from evil’ narrative. Moral dilemmas over limited resources and the exploitation of the natives also had its own appeal. I wanted the players to initiate the action instead of passively waiting for a NPC to hand out quests to them. So I wrote some notes down and began the campaign.</p>
<p><img class="alignright size-medium wp-image-73" title="Raven-Mocker" src="http://www.slangdesign.com/wp-content/uploads/2009/06/Raven-Mocker-240x300.jpg" alt="Raven-Mocker" width="240" height="300" />When I posted the first game, it was a hit, judging from the reactions of the listeners. I continued to run the game and develop the setting. By the seventh game, I had decided to write up the campaign and use the ransom model as a way to pay for RPPR’s hosting fees and some recording gear. I wrote an outline of the New World Primer and set up a ransom on fundable.com. In order to promote the ransom, I reached out to the network of RPPR fans.</p>
<p>RPPR has a presence on several social networks, primarily <a href="http://www.facebook.com/group.php?gid=10556964513">Facebook</a> and <a href="http://www.myspace.com/rpgcomedy">Myspace</a>. Fundable limits all donation drives to 26 days, so I sent out reminders about the ransom several times so that fans wouldn’t forget about it. Every episode released during the ransom drive also had a promo about the ransom. Fortunately, the fans responded and the ransom was met so I began work on it.</p>
<p>A great deal of the work was already done, as I had written quite a bit for the campaign. To flesh it out better, I asked several of my friends who I knew were talented writers if they wanted to contribute any writing to it. While I was prepared to write the entire primer myself, I figured it wouldn’t hurt to have even more content. The RPPR co-host, Tom Church wrote adventure hooks to give GMs running the game ideas for their own campaigns.  Cody Walker, one of the players in the game, contributed background material while Patrick Seth Williams, a friend of mine from grad school wrote a great essay about historical colonial law. With this in mind, I also sent out a request for art on the main RPPR site and received free work from four talented artists.</p>
<p><img class="alignleft size-medium wp-image-74" title="New-World-Cover" src="http://www.slangdesign.com/wp-content/uploads/2009/06/New-World-Cover-231x300.jpg" alt="New-World-Cover" width="231" height="300" />Once I released the primer, <a href="http://slangdesign.com/rppr/the-new-world-free-4e-dd-campaign-setting/">I created a static page to showcase the art</a> and make the primer more visible on the main site. Since I plan to create more material for the New World in the future, I’ll update the page with any future PDFs.</p>
<p>Given the amount of time spent creating and laying the primer out, I probably could have made more working for someone else as a freelancer. The added value from this project comes from the fact that I retain control over the New World setting. Usually in the tabletop RPG industry, writers sign over copyright and/or control of their work to the publisher. Every contributor to the primer kept copyright on their art or text. But since I wrote the main text, I can develop the setting in the future in any number of ways.</p>
<p>A growing number of artists are earning good revenue through the Internet but many critics point out that most of them had a reputation before they began to earn any money over the web. Through this project, I’ve learned it’s possible to develop a marketable brand solely on the Internet, even in a niche industry like tabletop RPGs.</p>
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