Apr 172020

As you can see, I haven’t touched this blog in a long time. I have updated my portfolio page so if you care to see what I’ve worked on. Life is weird. I’ve been a full time creator since February 2015, when I launched a Patreon for RPPR and in some ways, I feel a bit burned out by the endless production cycle. I also have so many ideas in my head I want to make real – games, novels, podcasts. The list goes on. I still want to keep creating and sharing them with the world. I’ve had successes and failures in the last 5 years and I thought it would be useful for me to list them in no particular order:


  • Falling in Love: I love Maddy with all my heart <3
  • The RPPR Patreon: I’ve created a ton of great content for it and had fun doing it. The community is great (join us on the discord!) and I’ve met a ton of cool people through it.
  • The Mixed Six: Thank god Caleb and Spencer had this idea for a podcast and pulled me into it. It’s been quite a ride and I’ve enjoyed all of it!
  • Helping Caleb get Red Markets launched: I’m incredibly proud of Caleb finishing the game and I’m happy I helped make it real.
  • Night Clerk Radio: I love vaporwave and wanted to do this podcast for years and thanks to Birk, Night Clerk Radio exists
  • X-Risks: I’ve written a lot of material for Eclipse Phase but I’m most proud of the work I did for X-Risks. I wrote a big chunk of the section of TITANs, the main antagonists of the game.
  • Keeping RPPR running: It started in 2007. It’s still going. I’ve slowed down a bit on the schedule (from 6 to 4 AP episodes a month) but it’s still a lot of podcasting!


  • Ruin: Still not in a playable format. Ironically I think I’m close to the mechanics I want for the game but I want a unique new card system that I want to playtest with people in a room, not online.
  • No big game since Base Raiders. I want to do Base Raiders 2E, Ruin, and a few other games, but I haven’t been able to pick a game to focus on.
  • Upwind: Three Beasts: It’s done and out to backers of the Kickstarter and will eventually be sold to the public but it feels a bit of a failure to me. I took so long to finish it, I feel like I let Jeff Barber and myself down.
  • Fiction: Still haven’t written much and I want to write at least a few novels.
  • Email list/newsletter: Wanted to do one for years, finally getting around to it now but who knows if I’ll follow through? Ugh.
  • So many failed game designs/ideas: RIP Steal Dracula’s Gold card game, etc.
  • Still haven’t learned to draw
  • Not as many crossover/guest podcasts as I would have wanted.
  • Not updating this blog
  • Not doing more with Raillery.

Current Focuses in addition to my regular work

  • Night Clerk Radio: Birk and I have a lot planned for this podcast. If you want some new music to listen to or want to learn about vaporwave and dark ambient, check it out!
  • Email newsletter: A monthly thing I will put out with some original content.
  • Fiction: I have some ideas and may try to put up a serial story online. We’ll see.
  • Livestreaming! Going to try this for the RPPR Patreon Discord first. Should be fun.
  • Learn to play piano – more so I can better understand music theory – might help when I review music haha

I’ll try to update this blog more regularly but we’ll see how that goes

 Posted by at 6:02 pm
Oct 312013

so game. many words. wowMy newest book, Base Raiders, is finally out. It took me about 10 months to complete it, from first draft to final layout. That’s about 2 months longer than I originally planned for but I did have 2 additional chapters because of stretch goals. It’s a complete RPG, available in both PDF and print, and weighs in at 260 pages , which is about 146,000 words altogether. Originally, the plan was to release it and then start work on a new Kickstarter project but I realize now that Base Raiders could be an entire game line, not just a single product. That means I need to create additional content for the game, both free content for the website and paid content available as PDF and POD books. Working on the book for this long has also made me realize I need to find more writers because I can only create so much material in the amount of time I have available.

The plan now is to focus on short, quality PDF material for Base Raiders, but is also usable for other superhero RPGs – single NPCs, small bases, and other supplements. Obviously, I’ll supplement this with actual play podcasts and fiction. So, the challenge now is splitting my time between Base Raiders and other projects. Now that the GUMSHOE system is now available in OGL, I want to create a Carcosa based game for it, but that will take quite a bit of time and effort as well. Also, will splitting my time between 2 systems prevent either one from being as popular as they can be? It’s an interesting dilemma and I’m not sure exactly how I’ll proceed from here but when I do figure it out, I’ll let you guys know. In the mean time, BUY MY BOOK

Dec 112012

Do you like hurting other people?I recently posted a a one shot Call of Cthulhu scenario based on the PC game Hotline Miami on RPPR Actual Play that confused some fans of the show so I thought I would try to explain what the hell I was going for when I ran Hotline Miami. If you haven’t listened to the episode yet, I suggest you do or this won’t make much sense. This post will have spoilers in it for Hotline Miami and Spec Ops: The Line.

The scenario contains 4 main elements: Hotline Miami the video game, the King in Yellow mythos, Spec Ops: The Line, and an idea I’ve had for a while – instead of making the player characters fight, let them share control of a golem that fights their battles for them. Keep reading to find out how I used them…

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